robots/monsters/misadventure ハロウィン

Tuesday, May 19, 2026

Ironfist [Wheels 02-Wreck 'N Rule]

The first kit I assembled from the Blokees Transformers Wheels Series 02-Wreck 'N Rule was this one, Ironfist. I'm not going to act like I'm Ironfist's biggest fan, but it's hard not to like him. I've gone over some of the confusion surrounding his original toy in another post from earlier this year. It's honestly hard for me not to remember all of that whenever thinking about him.

This Ironfist is another non-transforming blind boxed model kit from Blokees, who at this point are the main focus of my Transformers buying. Wheels of course represent the alternate modes of Transformers characters, and this one is firmly based on his appearance in the IDW comics where he's most popular.

What draws me to this the most is the resemblance to a Diaclone vehicle. I just want a fleet of these piloted by Dianauts. I can imagine that's possible too, as there's a little cockpit up front intended for a Blokees driver to pilot the vehicle.

This was one of the easier to assemble Wheels kits I've come across. Even with the small instructions that I sometimes have trouble with, I was able to snap everything together within minutes. The only trouble I had was these little bits that go between the wheels. Initially, I wasn't sure which way they were meant to be positioned as it wasn't very clear in the instructions. However, it became pretty obvious when I just looked at the damn thing. That was one of those moments where I said "oh... yeah" out loud and then looked around to see if anyone saw that. Thankfully I was alone at the moment. Something like that would go on my permanent record.

A nice touch is the cannon turret moves a little when the ammo drum is turned. That whole section can also be moved around so that Ironfist can aim his gun as well. I didn't notice any Solidex pieces in his construction disappointingly, but thankfully the vehicle is nice enough to excuse its absence. Seriously, I love Solidex.

Monday, May 18, 2026

RangerStop & Pop 2026

It had been far too long since I've attended a RangerStop and Pop. I attended the first one in 2019 (this is a sister convention to RangerStop in Florida FYI) and for one reason or another couldn't make to any others much to my own disappointment. My friend Brett, who is the organizer for ToyLanta recently took over RangerStop and Pop and invited me out to run a Transformers panel much like I do at ToyLanta. I was of course happy to do so and also excited for the chance to finally make my return to this con.

As I'm moving soon, I couldn't attend the entire show. There is much work to be done around my current home to get packed and ready. I came Sunday morning as the panel was at 12pm. Leaving around 10am, I assumed I'd have plenty of time as the drive was only an hour away. Thanks to various Atlanta road work (it's always under construction and nothing is ever completed) and slight trouble finding parking, I got to the show and registered with just 10 minutes until the panel. Thankfully they got me in and in the room with a few minutes to spare. Dusty was going to be joining me, but had some troubles and couldn't make it. Show guests and Transformers voice actors Greg Berger and Neil Kaplan joined me and we had a fun little panel with a revolving, but spirited crowd. 

Afterwards I enjoyed a few hours of the convention as it winded down. I handed out a ton of Zone Base stickers which were even more popular here than at ToyLanta and that was even more super flattering. I even had some pins the Mrs had made with her new pin machine to give out! It's hard to believe, but I actually ran out of both. I saw several of my stickers on phone cases, laptops, on costumes and badges. Even a few stuck randomly on arms... I'll never get used to that. 

I found myself on more than one occasion running into Austin St. John, the original MMPR Red Ranger, and found myself regular conversation with him. That was quite cool. I had one point gave him some Zone Base stickers and he scanned the QR code right there and checked out the site! That's extremely flattering, especially when he praised the look of it! Of course there was plenty of Ranger actors, Mortal Kombat actors, and voice actors present. RangerStop is the kind of convention that the guests are attendants as well, so at an minute you're bumping into them doing regular activities.

One table I found myself talking with was an independent tokusatsu production called 'Jammingers Overture ', which is a music themed series. Their first episode is available on YouTube and that's pretty damn neat. There was quite a bit of independent creators there as well as booths featuring hand made and 3D printed merchandise. Being an old school con nerd, this is the type of thing I love seeing at conventions and made a point to visit and buy some items from them. I got a great set of Pikachu and Eevee figurines for the Mrs as well as some Zelda 64 earrings for her. One booth had 3D printed Morphers that I kind of wish I'd gotten one of, but did buy a very cool Halloween Gengar figurine of from. Of course there was some sellers with toys and I picked up Gobots Blades and Spay-C in great condition for a steal. The RangerStop booth had some branded lanyards and I picked up one for future use.

RangerStop and Pop as usual had a tattoo artist doing work at the show as well as a live DJ performing all weekend keeping the show lively. Southern Fried Gaming Expo had a corner with some playable games set up and even had a weekend long competition that would have been fun to take part of. Speaking of the DJ, there's a dance party overnight at the show that I'm sure is a lot of fun. As the show was closing up, I said my goodbyes and headed home for a wonderful taco dinner and evening playing Pragmata. I've almost got the story mode completed, however a ton more game to play. I seriously love this game. It was awesome finally making my RangerStop and Pop return and look forward to attending more in the future and helping incorporate Transformers into the show. Thanks to Brett for including me in his shows and putting on such solid conversations.

Thursday, May 14, 2026

Bumblebee (Devastation) [Studio Series/Deluxe Class]

Transformers: Devastation was one of those games that came in hot, got a ton of fanfare, and then kind of slipped into obscurity. Lately it’s been getting a bit more attention again, and I’m pretty happy to see that version of Bumblebee finally get a toy.

Admittedly, it’s still your standard Bumblebee at its core—but I like this variation a lot.

Instead of the classic VW Bug, he’s got that sporty hatchback look, which I’ve always felt was a great modern equivalent. Add in the cell-shaded style deco, and it ends up being a pretty slick take on a familiar design.

A big part of why I like this one is how much it resembles the 2006 Transformers Classics Bumblebee, which served as a base for his design in the game. Even 20 years later, Classics is still a high point for me, so that connection goes a long way.

I initially thought this might be a retool of the Studio Series 86 Bumblebee, but that doesn’t seem to be the case. In robot mode, he’s armed with twin blasters like in the game, along with a larger vehicle-mode blaster mounted on his back. It gives him a much more aggressive look than you’d normally expect from a “kid appeal” character.

Transformation is pretty straightforward, though some of the parts fit a bit tight. Be careful when folding the head into place—I’ve seen reports that the molded copyright info can scrape the paint on his nose.

In vehicle mode, he turns into a clean little hatchback. The large blaster mounts on the roof, with the smaller ones on the sides for a bit of vehicular combat flair.

Overall, this is a simple, solid figure. Good articulation, decent firepower, and a really nice-looking alt mode. The cel-shaded deco does a lot of the heavy lifting, and I’m just happy to have a strong take on Bumblebee from a game that deserves a little more love.

Wednesday, May 13, 2026

Man-At-Arms [Mighty Masters]

Like Beast Man, Man-At-Arms was one of the first MOTU toys I ever got, even before He-Man and Skeletor (my older brother got those). So I’ve always naturally gravitated towards him, just like with Beast Man. His inclusion in the initial batch of Mighty Masters was pretty obvious, and welcome too.

This is a pretty nice mini figure recreation of the original toy, with the addition of his mustache. That’s something that was lacking on the original figure, but ever since its addition in the cartoon, it’s been present ever since. I actually used to draw it on mine with a felt tip pen. I say used to because as a kid I had no clue the ink wouldn’t rub off and redid it multiple times. For a while, Duncan found himself with a variety of different colored mustaches... which, to be honest, would be awesome if he did that in fiction.

A neat thing I’m finding with this toy is how his armor piece rides high, allowing the face guard to partially cover his face. That was something usually featured in the earlier mini comics that I always thought was neat and normally doesn’t happen on his toys. In fact, I don’t think it’s even intended on this one and mine could possibly be defective. It’s not on any pictures I’ve seen of these guys online. If mine does have weirdly molded armor... it’s welcomed.

Like all Mighty Masters figures so far, he has the swinging arm gimmick, which works well with his trademark mace. I’ve always enjoyed MOTU’s weird mixture of fantasy and sci-fi, and Man-At-Arms was an early example of that.

This little line has been a case of “Whoops, all bangers,” and I’m holding out hope that this will be an ongoing series. I can see it becoming my main MOTU toy focus.